﻿using System;
using System.Collections.Generic;
using UnityEngine;
using ZYLFramework.UI;

namespace Game.UI
{
    public enum UIEnum
    {
        GamePanel,
        OverPanel,
        LoadPanel,
        AStartPanel,
        TestPanel,
        PawnStatePanel,//棋子状态显示
        RoundPanel, //回合显示面板
    }
}